Camera in Animate allows animators to simulate a real-life camera. Previously, animators relied on third-party extensions of varying quality and compatibility, or modified their animations to mimic a camera’s movement. Animators can use the following features that are integral to any motion film.
When you set a camera view for your composition, you look at the layers as though you were looking through that camera. You can also add tweens or keyframes on a camera layer.

The stage now behaves as a camera for the document. A new camera layer with the camera object is added to the Timeline panel. When you select the camera tool, the camera icon is enabled in the Property inspector.
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You can reset the changes that you make with camera for pan, zoom, rotation, and color effects whenever you want to go back to original settings. To retain your previous property values, click the reset icon next to each of the properties.
As a game designer or developer, you want to create an immersive experience for a game. By using different objects of a game in the foreground and background layers, you can control the speed and position of these objects. By keeping the camera focused at a constant focal point, you can move the objects at different speeds to create a three-dimensional effect. In Animate, while creating your 2D animations you can achieve this effect by using camera and the layer depth feature. You can create parallax effect for objects by changing depths of layers using the Layer Depth panel. To use layer depth, click Window > Layer Depth.
As an animator or a game designer, you want to make some objects of the animation to stick to the view of the camera. For example, an action button, a heads up display in a game displaying the time meter, or a gun. In such cases, you have to keep the asset locked with the camera movement. The Attach To Camera feature in Animate enables you to achieve this effect.
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When you attach a layer to the camera, objects in that layer are pinned to the camera and always move along with the camera. So, they appear to be unaffected by camera movements in the output.
You can attach a single layer to camera by clicking the dot in the attach camera icon's column. If the layer is attached to camera, a representative icon appears next to that layer name.

You can introduce, access, or manage the camera at runtime using the camera APIs for AS3, WebGL, and HTML canvas document types. The list of camera runtime APIs for AS3, WebGL, and HTML canvas document types are as follows:
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All the methods are applicable for AS3 document type. Some of the methods are not available for WebGL and HTML canvas types. The methods that are applicable/not applicable for WebGL and HTML canvas are indicated in the last two columns of the table.

Camera keeps following the object provided as input parameter at runtime. If offsetX, offsetY & offsetZ are provided, camera follows (x+offsetX, y+offsetY, z+offsetZ).
A step-by-step approach to creating animation using interactive camera is depicted in the following flow diagram. You can use actions code wizard in HTML canvas document.
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You can find a sample video below, which demonstrates the usage of interactive camera. You can observe how you can vary the focus at runtime on parachute, jet pack, and the urban landscape at various intervals.
Adobe XD allows you to stack or overlay content on top of another artboard to simulate interactive slide effects. For example, drop-down lists, slide-up keyboards, or lightbox effects. With overlays, you can also reuse an artboard multiple times without duplicating the overlay content for each artboard.
All the methods are applicable for AS3 document type. Some of the methods are not available for WebGL and HTML canvas types. The methods that are applicable/not applicable for WebGL and HTML canvas are indicated in the last two columns of the table.

Camera keeps following the object provided as input parameter at runtime. If offsetX, offsetY & offsetZ are provided, camera follows (x+offsetX, y+offsetY, z+offsetZ).
A step-by-step approach to creating animation using interactive camera is depicted in the following flow diagram. You can use actions code wizard in HTML canvas document.
Flash Und 2d Animation
You can find a sample video below, which demonstrates the usage of interactive camera. You can observe how you can vary the focus at runtime on parachute, jet pack, and the urban landscape at various intervals.
Adobe XD allows you to stack or overlay content on top of another artboard to simulate interactive slide effects. For example, drop-down lists, slide-up keyboards, or lightbox effects. With overlays, you can also reuse an artboard multiple times without duplicating the overlay content for each artboard.
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