I’m excited to announce that Character Animator CC is graduating from beta to being a full-fledged CC app. Character Animator has grown up fast, and the upcoming release is full of incredible new features that make bringing your characters to life faster, easier and more fun.
Show, hide, swap, or cycle through puppet layers with your keyboard or MIDI device. The new Triggers panel gives you a central place to manage all your puppet’s triggers. Toggle layers on and off, or create swap sets to show one group of layers at a time, such as for different hand gestures. Triggers can even reference layers in different groups.

The new Controls panel displays triggers and puppet properties as buttons and sliders, and automatically generates button designs based on your artwork. Whether you’re performing live or recording for later, the customizable visual interface makes it easy to see everything your character is capable of. The layout is stored with the puppet so you can share trigger layouts with other people.
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Added eyebrow rotation and movement gives you more expressive characters, from worried or angry to surprised. A new snap eye gaze feature gives you more control of pupil movement.
The new pose-to-pose option smooths out the transitions between your character’s poses for a hand-animated look. Control the amount of smoothing and how long to hold each pose to better match your performance to your puppet’s appearance.
A new Physics behavior includes Collision, which enables your puppet to run into and bounce against environmental elements or another puppet. Trigger a specific layer in a puppet or group with Layer Picker. Fader lets you hide or show specific parts of your puppet.
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Mouth shapes match more accurately to corresponding sounds with the new lip-sync algorithm. Lip sync (including edits) created in Character Animator can be copied and pasted into After Effects.
Rigging a puppet with independent parts is now more streamlined with automatic attachment of these independent groups to their parents (e.g., arms, legs, or other parts that overlap a torso or other part of a character). For newly imported artwork, position the group’s origin to where you expect it to attach–no more manual stapling or extra staple handles. New visualizations in the Puppet panel show how independent groups attach to their parent group’s mesh, which now includes a yellow outline to indicates the selected layer in the Puppet panel. A clipping mask lets you use the content of a layer to mask the layers above it. Use multiple layers in a clipping mask with successive layers.
Also includes: Improved walk behavior that supports the bending of toes when walking, visemes that can be edited using keyboard shortcuts, and more.Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator. It is automatically installed with Adobe After Effects CC 2015 to 2017
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Character Animator imports layered Adobe Photoshop and Adobe Illustrator documts into puppets which have behaviors applied to them. The puppets are th placed into a sce, which can be viewed in the Sce panel and Timeline panel. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like Right Eyebrow and Smile. Properties of selected elemts can be examined and changed in the Properties panel, including behavior parameters. Live inputs include a webcam (for face-tracking), microphone (for live lip sync), keyboard (for triggering layers to hide/show), and mouse (for warping specific handles).
Final output of a sce can be exported to a sequce of PNG files and a WAV file, or any video format supported by Adobe Media coder. Live output can be st to other applications running on the same machine via the Syphon protocol (Mac only) or Adobe Mercury Transmit on both Mac and Windows. Sces can also be dropped directly into After Effects and Premiere Pro, using Dynamic Link to avoid rdering.
“sticks” to control rigidity of the puppet mesh, multi-touch gestures to control character limbs, the ability to share rigged puppets, increased recording flexibility, performance improvemts

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Automatic walk cycles, viseme editor, cross-platform live streaming output via Mercury Transmit, layer blding modes, workspace modes, additional languages (Simplified Chinese, Portuguese, Italian, Spanish, Russian, and Korean)
Controls & Triggers panels, MIDI support, pose-to-pose Face & Eye Gaze animation, audio waveform in the timeline, copy and paste of visemes into After Effects, auto-attach, clipping masks, Layer Picker, Fader, Collide & Dynamic tags, improved lip syncAdobe Character Animator has two modes. Starter mode is one them. Anyone can use Starter mode who have no prior rigging experience and want to create an animated character quickly and easily. Starter mode in Character Animator is a free simplified option that allows anyone to create short animated movies. Record your face and voice performance, then use a simple drag-and-drop interface to add numerous expressions and activities. The other one is Pro mode, a full-featured app with a professional, in-depth interface.
Character Animator is for anyone who wants to create a character and make it come alive! It helps you rig a character, create puppets by modifying built-in character templates, import your Photoshop and Illustrator characters, or use the new Sensei-powered Characterizer.
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Character Animator is for everyone from aspiring to professional animators or even someone who has no prior rigging expeerience. Video content creators, educators, gamers, graphic designers, or illustrators who require fast-turn animation as a part of their overall workflow. This tool also allows you to host live interactions between characters and fans.
You can install Adobe Character Animator as a part of the Adobe Creative Cloud membersip. You don't need any subscription to use Starter mode. To use Pro mode, you have to subscribe to Creative Cloud All Apps. You can subscribe after a 7-day trial. For more details, see Creative Cloud Plans & Pricing. To see the basic system requirements to run the application, see System requirements | Character Animator.

Starter mode in Character animator comes with a streamlined workflow and interface, making animation easy for everyone. Use pre-made example puppets to perform, record, and export your characters step by step.
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A Character Animator project is a collection of puppets, scenes, and supporting items (for example, artwork and audio files). You can create separate projects to organize related work, such as for an episode of a cartoon or for a specific client. Each project is stored on disk as a separate folder.
There are different ways in which you can create your first character. You can choose to use a template puppet, create a new character by customizing an animated character using Puppet Maker and Characterizer or create your own puppet.
You can choose to use the templates available from the Character Animator Home screen. Choose a template puppet from the Home screen, and start animating it. To open the artwork automatically in Photoshop/Illustrator, use the Edit Original command on the puppet, or hold down Command (macOS) / Ctrl (Windows) while clicking the example puppet.
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Use Characterizer to easily create a custom puppet based on your facial expressions and reference art. Click Open Characterizer in the Home screen to get started. For more information, see Create puppet using Characterizer.

Customize an animated character and get a unique puppet to use in your own creations. Puppet Maker lets you select a style, pick features like skin color and clothing, and generate a final optimized puppet. Fore more information, see Create a puppet using Puppet Maker.
You can also create a puppet with your own art by importing a multi-layered Photoshop or Illustrator file. Character Animator can import multi-layered Photoshop and Illustrator files representing the structural pieces (head, eyes, mouth shapes, and so forth) of a character. The selected file is imported and a puppet appears in the Rig panel. The structure in the Photoshop or Illustrator document determines the structure of the puppet. Note that it is very important that the puppet is made according to the standards required for rigging it. Watch this tutorial for more information.
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Place yourself at a comfortable distance from the webcam. Enable the Camera input and Body tracker Input, then click Calibrate. Try moving and rotating your head from side to side, making different facial features, blinking, and talking. Use your mouse to drag near the character’s arms. Powered by Adobe Sensei, Body Tracker automatically detects human body movement using a web cam and applies it to your character in real time to create animation. For example, you can track your arms, torso, and legs automatically.
A puppet has behaviors, capabilities that let you control its movement, deformation, appearance, and other attributes. Behaviors allow you to add expressive control to your puppets. Some behaviors use external controls, such as the webcam or audio or mouse input.
Face tracking is an example of a behavior, and so is walk. Adjust behavior parameters to modify and rehearse how the puppet moves, appears, and reacts. Most behaviors have parameters that let you customize the results.

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After recording the scene, using Dynamic Link, you can open a scene directly in After Effects or Premiere Pro and keep a live connection to the original scene in
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